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Post by Fox Mc Cloud on Mar 11, 2006 17:47:35 GMT 1
Some strategy guides are missing. Check for an example of how it should look here. Only post things of monsters with LESS then 280 exp. Missing monsters: Carniphillas Dark Monks Assassins Crypt Shlambers ( beta) Elephants Lizard Sentinels Lizard Snakecharmers Lizard Templars Terror Birds Tarantulas Sibangs Green Djinns Blue Djinns Merklins Scarabs ( beta) Kongras Gargoyles An example: Dwarf Soldiers Stats: Dwarf Soldiers have 135 HP and 70 Exp Attacks: Close combat (0-80 damage), ranged combat (Bolts with 0-60 damage) Magic: 25/25 Kill: 30/30 Level: 55/55 Strategy: These appear in packs. Terror for new players in dwarf mines. Many new players try to attack Dwarf soldiers thinking that they are similar to normal dwarfs. The trick is to isolate the dwarf soldier from the rest of its group and kill it quickly. They have a stronger defence than Minotaur archers but their attack is less damaging. Use attack mode for better results when you are fighting against a group and use balanced mode to solo. Remember their bolts will penetrate your armor, so if you were surrounded by more than two you will get damaged quickly. This is a money maker for players of levels 30-60.
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Post by Fox Mc Cloud on Mar 11, 2006 18:08:14 GMT 1
Updated version of Knight of the white wolf.
Crypt Shamblers
Stats: Crypt shamblers have 330 HP and 195 Exp Attacks: Close combat (? damage), life drain (? damage) Immunities: Poison, paralyse Magic: 60/60 Kill: 65/65 Level: 80/80 Strategy: Crypt Shamblers are similar to Orc Berserkers but they are slower. They don't catch haste, and therefor it's possible to run away from them. They have a strong attack and they can combine that with life drain. A single handed weapon will take to long to kill this monster so it is advised to use your strongest two hander. Dont be afraid to HMM if you are in trouble. you may use from 0-2 uhs for 1 Crypt Shambler. Avoid groups because more than 2 can do alot of damage. If you encounter a group anyway, then use Explosion or GFB.
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Post by Knight of the White Wolf on Mar 11, 2006 18:43:40 GMT 1
Scarab:
Stats: Scarabs have 320 HP and 120 EXP Attacks: Close Combat (0-70)Posion Attack (0-30) Specials: They place Poison Fields, Haste Immunities: Poison Magic: 40/40 Kill: 50/50 Level: 70/70 Strategy: These monsters are a pain for a low level as they allways apear in small passege ways so its hard to run or you have to dig them up so they appear next to you. They can cast haste to run after/away from you but they dont have a very strong attack. They hit you with a poison attack which is unblockable, similar to life drain. These monsters poison field themselves, if it takes you a while to kill them you may be surrounded by the poison. They run at red health but they still use the poison field and poison attack. If you are chasing a injured scarab, stand diagonal to avoid the poison fields. You can use a single HMM shot to kill them if htey are at deep red because sometimes they give decent loot.
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Post by Sir Rickard on Apr 13, 2006 12:28:39 GMT 1
Carniphillas Statistics: Carniphillas have 225 hitpoints and gives 150 experience Attacks: Poison Exori(90-120 damage),Poison Missiles 50-85 damage),Close Combat(0-80 damage),Poison starting 5hp/2 sec Immunites:Poison Specials:Paralyze Magic:40/40 Kill:60/60 Level:75/75 Not recomened to kill them for exp Carniphillas are waste for knights. They do high damage and can paralyze. Try to avoid them. If you meet one you will need to kill them fast. A low level knight with low skills should try to kill them with hmms and try to avoid come close.If you got good skills you can kill carniphillas with a good meele weapon and hmms to speed up the kill. But it can be waste of uhs.
Tarantulas Statistics:Tarantulas have 225 hitpoints and gives 120 experience Attacks:Close combat(0-100 damage), Poison starting 1hp/per 2 sec Immunities:Poison Specials:Haste Magic:40/40 Kill:50/50 Level:60/60 Tarantulas aren't very hard. They are nearly like cyclops, but they can poison you and use haste. They normally do bad damage, but sometimes they do high damage.A knight with skills 50/50 can meele them easy. And a knight with the skills:65/65 can level at them with nearly no waste.They just give bad experience. So it's better to go and hunt lizards instead.
Assassins Statistics:Assassins have 175 hitpoints and gives 105 experience Attacks:Close combat(0-80 damage),Throwing stars(0-60 damage) Immunities:None Specials:Drunk,Invisibility Magic:40/40 Kill:60/60 Level:70/70 Assassins can be soloed by a bad skilled knight with only HMMs or GFBs.But take dwarven ring with you, when killing them. They got not many hp and if you got skills 60/60 you can kill them in few hits. But they have good attack and hit much sometimes.Don't try to kill them in group except you got good skills.They can appear with dark monks and witches, so use GFB at groups. Use HMM to make them visable.It's better to have dwarven ring with you, if you kill them.They can be waste.
Elephants Statistics: Elephants have 320 hitpoints and gives 160 experience Attacks:Close combat(0-100 damage) Immunities:None Specials:none Magic:35/35 Kill:60/60 Level:70/70 Elephants aren't very hard for knights. They got good defence and can make much damage. They are like dwarf guards, but with more hitpoints.They are good to kill when you need much food.A low level can run them and use magic, but they usually appear in groups and with other monsters that can block the way.At skills 60/60 elephants will be easy to meele by your one-handed weapon, but it can take long time. Try to kill them one by one. It's possibility that it can be a lured hydra at the elephant place.Go up the stairs if you see one. With skills 70/70 it will be economy to kill them and level up at them.
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Post by Sir Rickard on Apr 14, 2006 7:10:31 GMT 1
Sibangs Statistics:Sibangs have 225 hitpoints and gives 95 experience Attacks:Small stones(1-2 per turn,0-40 damage each) Immunities:Invisibility Specials:Haste Magic:40/40 Kill:60/60 Level:70/70 Sibangs are the most spamming apes. So for a low skilled character it's better to use magic at them, then try to run to them.Use hmms at a single and gfbs at a group.They often appear in big groups with many kongras and some merklins.Try to kill merklins first and then sibangs and at last kongras.It's hard to kill them by using meele even if you have good skills, because if you come closer, they run back fast and they use haste. So you need to get them into a corner or to blocking trees that can slow down the sibang. Use hmms if necesarry and GFB at groups even if you are good skilled.Apes are waste for knights.It's better for knight to kill lizards instead of apes.
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Post by Sir Rickard on Apr 14, 2006 7:18:32 GMT 1
Kongras Statistics:Kongras have 340 hitpoints and gives 105 experience Attacks:Close combat(0-80 damage) Immunities:none Specials:Haste Magic:40/40 Kill:55/55 Level:65/65 Kongras aren't hard for a good knight. The only problem is that they often appear with merklins and sibangs. It's importiant to take out the merklins first and then sibangs and at last kongras. Use GFBs at a group. Or try to lure one by one. Kongras have close combat so it shouldn't be hard to kill them with meele. They just have much hitpoints and gives bad experience. Apes are waste for knights. Kill lizards instead of apes.
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Post by Sir Rickard on Apr 14, 2006 7:26:46 GMT 1
Merklins Statistics: Merklins have 230 hitpoints and gives 110 experience Attacks:Poison fields,Fire missiles (40-90 damage),Energy missiles(40-90 damage) Immunities:Energy,Invisibility Specials:None Magic:40/40 Kill:65/65 Level:75/75 Merklins are hard for a knight. They use magic with high damage and they attack from distance with the magic. They also appear with sibangs and kongras, in big groups. The best way, no matter skills is to take them out with GFBs. A group of spamming apes can be dangerous. But at smaller groups or just with one merklin. You can try to block the merklin into a corner and kill merklin with meele. In a group take out merklins first, sibangs after and kongras last.Apes are waste for knights.Apes gives bad experience too. Better to kill lizards instead.
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Post by Sir Rickard on Apr 14, 2006 7:49:08 GMT 1
Green djinns Statistics:Green djinns have 330 hitpoints and gives 190 experience Attacks:Close Comat(0-100 damage),Magic missiles (50-100 damage),Fire (10hp/2 sec),Poison (starting 5hp/2 sec),Energy (25hp/2sec) Immunities:Poison,Energy,Invisibility,Paralyze,Fire Specials:Makes the attacker a rat,makes you drunk Magic:60/60 Kill:60/60 Level:75/75 You can find green djinns in the ankh spawn and the green djinn tower spawns. If you want to kill it with magic, use burst arrows and bow. At magic level 5 you can kill it with exori and at magic level 6 with explosions. So it's better to fight meele with it. At skills 60/60 use a good two-hander and you will be able to kill it with about 2 uhs. You can use exori to speed up the kill. Use your dwarven ring or else you will be drunk.And you can be trapped if you not using dwarven ring. At higher skills, you will be able to meele it with 0-1 uh. Use exoris and explos if you kill them together with gargoyles and stalkers and efreets. Also if you meet a group of green djinns.
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Post by Sir Rickard on Apr 14, 2006 11:07:01 GMT 1
Lizard Sentinels Statistics:Lizard Sentinels have 260 hitpoints and gives 105 experience Attacks:Distance combat(0-100 damage) Immunities:Poison Specials:None Magic:35/35 Kill:50/50 Level:60/60 Lizard Sentinels are not so hard. A low skilled knight can kill them with HMMs or GFBs at group. The usually appear with lizard templars and sometimes with lizard sentinels. With skills 50/50 you will be able to solo them with meele. They are a bit harder than minotaur archers, because they got more hitpoints. If you can solo a minotaur archer, you should be able to solo a lizard sentinel. Run to them and try to trap them in a corner or block them with some trees. They are good to level on if you got skills 60/60.And they give good loot too.
Lizard Templars Statistics:Lizard Templars have 410 hitpoints and gives 145 experience Attacks:Close combat(0-80 damage) Immunities:Poison Specials:None Magic:35/35 Kill:50/50 Level:60/60 Lizard templars are like cyclops, but with more hitpoints. You can solo them easy with HMMs or GFBs at groups.They often appear with lizard sentinels and sometimes with lizard snakecharmers. You can kill it with skills 50/50, but it can take long time. It's better to get 60/60 and hunt lizard templars, they give good exp and good loot too.
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Post by Sir Rickard on Apr 17, 2006 18:12:14 GMT 1
Terror Birds Statistics:Terror Birds have 300 hitpoints and gives 150 experience Attacks:(Meele 0-100 damage) Immunities:None Specials:None Magic:25/25 Kill:50/50 Level:65/65 Terror birds aren't hard for a well skilled knight. They are nearly so hard like dwarf guards.They give less exp. They often appear with slimes and crocodiles.Even a low skilled knight can run them and use magic at them.You can kill it with 50/50, but you will waste much. Terror birds got good defence so it can take some time to kill it.With skills 65/65, you will kill them easy with your best one-hander.They don't give any good loot.
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