Post by Knight of the White Wolf on Feb 24, 2006 20:45:10 GMT 1
This guide will teach you how to hunt efficiently with summons, I will cover the basics and a few advanced tricks for you and your summoned friends to try out.
Here is the basics, Summons take some exp to, although you will kill things faster, you will have to kill twice as many things.
Most people in pvp worlds use summoned monks/ghouls to train, they are used a lot for combat on pvp and non-pvp worlds.
I advise you summon the biggest, baddest monster you can, but power only gets you somewhere.
I advise as soon as you can, summon a distance fighting monster (elf scout is nice), a distance fighting summon can be the difference between victory and defeat, for example, minotaur guards, a Druid has poor combat skills so summons a minotaur archer to help him fight, mino guards are vulnerable against distance so the archer kills him.
For Non-PvP worlds, summon a monster that can use large area attacks like GFB (Fire devil is the first)because these can hit large groups of enemys hard, you can do this on pvp but you may get hurt yourself or kill oater accidentally.
A Strong melee summon is useful (lets take Orc berserker for example) because they give the mage a much needed close quaters damage.
The ability to use different summons in Harmonia is a valuable skill. A mage has low attack, defense and even distance skills.
Mixing
Depending on where you are hunting, the type of summon is important, for example, if on a Non-pvp server and hunting in a tomb, a Fire devil or Fire elemental will be good because all the enemys group together. A monk and Orc Berserker is a nice, low level combo because the monk can heal and has a high defense for blocking, and a Zerk has a high attack and is immune to the poison attacks of most of the tomb dwellers.
If you are outside in a large area you need a fast summon for close attacks, a Orc Berserker and Monk once again is a good example, but distance attacks, such as minotaur archers and maybe even a Fire elemental is good.
For areas hard to move around, like port hope, Distance is vital because the summon may not get to the enemy, so once again, minotaur archer or fire elemental.
If you are inside a cave then high attack is everything as you want to clear them all out ASAP, a Orc Berserker, Leader or even a DS is good for this.
Blocking
Using a summon to block is a good plan, it can save you time and money. All you need is some Intense Healing runes instead of ultimate.
If the monster you wish to block is melee reliant, then a monk is good because they heal, but then again you want something with a lot of hitpoints, or at least a VERY high defense so a demon skeleton is great. a Orc leader has a decent amount of hitpoints and defense so they are a good average.
If the monster uses breath or magic attacks, then you need something immune to that element, for example, dragons, If you summon a Demon Skeleton, they have a high defense and are immune to fire, so the dragon will have a hard time hitting it because its strongest attacks are worthless. This may also work for Hydras because they are also immune to poison but hydras hit harder so you will sue more IHs, they also splash water.
Test it yourself.
There is only so much you can find out from a guide, to find out what you feel comfy with, go test it out yourself. Happy huntings and good luck
Pictures may come soon...
Here is the basics, Summons take some exp to, although you will kill things faster, you will have to kill twice as many things.
Most people in pvp worlds use summoned monks/ghouls to train, they are used a lot for combat on pvp and non-pvp worlds.
I advise you summon the biggest, baddest monster you can, but power only gets you somewhere.
I advise as soon as you can, summon a distance fighting monster (elf scout is nice), a distance fighting summon can be the difference between victory and defeat, for example, minotaur guards, a Druid has poor combat skills so summons a minotaur archer to help him fight, mino guards are vulnerable against distance so the archer kills him.
For Non-PvP worlds, summon a monster that can use large area attacks like GFB (Fire devil is the first)because these can hit large groups of enemys hard, you can do this on pvp but you may get hurt yourself or kill oater accidentally.
A Strong melee summon is useful (lets take Orc berserker for example) because they give the mage a much needed close quaters damage.
The ability to use different summons in Harmonia is a valuable skill. A mage has low attack, defense and even distance skills.
Mixing
Depending on where you are hunting, the type of summon is important, for example, if on a Non-pvp server and hunting in a tomb, a Fire devil or Fire elemental will be good because all the enemys group together. A monk and Orc Berserker is a nice, low level combo because the monk can heal and has a high defense for blocking, and a Zerk has a high attack and is immune to the poison attacks of most of the tomb dwellers.
If you are outside in a large area you need a fast summon for close attacks, a Orc Berserker and Monk once again is a good example, but distance attacks, such as minotaur archers and maybe even a Fire elemental is good.
For areas hard to move around, like port hope, Distance is vital because the summon may not get to the enemy, so once again, minotaur archer or fire elemental.
If you are inside a cave then high attack is everything as you want to clear them all out ASAP, a Orc Berserker, Leader or even a DS is good for this.
Blocking
Using a summon to block is a good plan, it can save you time and money. All you need is some Intense Healing runes instead of ultimate.
If the monster you wish to block is melee reliant, then a monk is good because they heal, but then again you want something with a lot of hitpoints, or at least a VERY high defense so a demon skeleton is great. a Orc leader has a decent amount of hitpoints and defense so they are a good average.
If the monster uses breath or magic attacks, then you need something immune to that element, for example, dragons, If you summon a Demon Skeleton, they have a high defense and are immune to fire, so the dragon will have a hard time hitting it because its strongest attacks are worthless. This may also work for Hydras because they are also immune to poison but hydras hit harder so you will sue more IHs, they also splash water.
Test it yourself.
There is only so much you can find out from a guide, to find out what you feel comfy with, go test it out yourself. Happy huntings and good luck
Pictures may come soon...