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Post by Fox Mc Cloud on Nov 27, 2005 10:55:43 GMT 1
Is it too hard to raise the magic level of a knight? Should their magic level raise faster, or are they fine like they are? Should they be able to use suddon death? Are they in a disadvantage in a higher level?
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Post by sammol on Nov 27, 2005 13:46:31 GMT 1
i dont mind they only really need 6 at the most to use explo and that cant take that long too get even though im still on 5 and knights useing sd wouldnt make sence there explos would probably do higher dmg and i dont think they are at a disadvantage at high level i saw eternal oblivion solo all 5 demons in parchment room with explo(his explos were hitting 400+ )
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Post by Fox Mc Cloud on Nov 27, 2005 14:22:42 GMT 1
Knights level less fast then others on higher lvls . SD should be ml 8 or 9 so knights could use it too on a high level (of course with less dammage then other vocations).
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lewis
Level 0 poster
Posts: 64
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Post by lewis on Nov 27, 2005 15:33:36 GMT 1
Today the second knight reached mlvl 9 lol
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Post by Fox Mc Cloud on Nov 27, 2005 15:36:07 GMT 1
Yea I readed it. He should be able to use sd .
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lewis
Level 0 poster
Posts: 64
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Post by lewis on Nov 27, 2005 15:47:48 GMT 1
Or CipSoft should make a new run for mlvl 8 or something.
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Post by Fox Mc Cloud on Nov 27, 2005 17:51:37 GMT 1
Yea light Suddon Death .
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lewis
Level 0 poster
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Post by lewis on Nov 27, 2005 18:25:29 GMT 1
that would be cool
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Nashak
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Post by Nashak on Nov 27, 2005 20:49:59 GMT 1
I dont think knights should be allowed to use sd but they should be able to cast uh spell at 7 mlvl
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Post by Fox Mc Cloud on Nov 27, 2005 21:12:39 GMT 1
Yea agree with that too. Exura vita and sd .
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Post by Sir Rickard on Nov 29, 2005 18:46:57 GMT 1
I think its hard to mlvl at knights but i think they should have fighting spells. For example a knight with mlvl 7 should be able to attack 2 monsters at once in 5 minutes for like 70 mana or something. And maybe make exori rune that takes like 60 mana and a mlvl 5 can make it. It can have 5 charges like a hmm but for knight that depends on skills,maybe a mlvl 6 knight could block 4 monsters at once without shielding break for some minutes, a mlvl 9 knight maybe could make ultimate exori that makes nearly so much dmg like UE but the dmg depends on skills and lvl and mlvl. Maybe one magic for mlvl 4 knight that makes so you break shield at a monster in maybe 5 minutes. And promoted knights should have faster mana gaining maybe 1 mana per/9s or something.
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Post by Fox Mc Cloud on Nov 29, 2005 18:52:08 GMT 1
Great ideas . I would love it.
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Post by sammol on Nov 30, 2005 10:00:54 GMT 1
i think exori should take 3 quarters of your mana (or whatever amount it is) you should be able to do it a few times with full mana like sorc's can ue
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Post by Fox Mc Cloud on Nov 30, 2005 16:03:39 GMT 1
Now exori is 4/5th of your mana. It's pretty useless since you're almost out of mana after using it.
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Hermes Trimegisto
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Post by Hermes Trimegisto on Nov 30, 2005 21:55:31 GMT 1
I can say idisagree with most things that has been said here! Kinghts would stop being just tanks, to become nuclear submarines /. I mean they are the only vocation that can be hit and hit and hit and hit and hit and hit and hit... and survive, imagine a kinght with SDs camping in some demon spawn, with the amount of cap, he would stay there for days, with a few usage on UH, since a high lvl knight would do a nice damage with an SD, and thus killing the demon faster. It would ruin the balance btw vocations even more :S
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Post by Fox Mc Cloud on Dec 1, 2005 9:53:21 GMT 1
Knights are in a disadvantage in a high level, and CIP should fix this. Maybe the sd would be bad, but more things like exori would help us poor knights.
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Post by sammol on Dec 1, 2005 13:46:05 GMT 1
I can say idisagree with most things that has been said here! Kinghts would stop being just tanks, to become nuclear submarines /. I mean they are the only vocation that can be hit and hit and hit and hit and hit and hit and hit... and survive, imagine a kinght with SDs camping in some demon spawn, with the amount of cap, he would stay there for days, with a few usage on UH, since a high lvl knight would do a nice damage with an SD, and thus killing the demon faster. It would ruin the balance btw vocations even more :S i agree we have it easier than other vocations i dont think knights are at a disadvantage at all
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zipy
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Post by zipy on Dec 1, 2005 17:31:15 GMT 1
I think knights spells are good, i dont care much of the mlvl My first post!
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Post by Fox Mc Cloud on Dec 1, 2005 17:35:37 GMT 1
I think they should be improoved but that's probably because I'm knight . Btw, welcome to Tibiacity .
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Post by Knight of the White Wolf on Dec 3, 2005 19:23:50 GMT 1
I think it should increase faster, but then again, there isnt really to many usefull runes for a kinght after explosion, even if it was easyer, sudden death would still be a huge thing.
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