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Post by Fox Mc Cloud on Apr 15, 2006 18:04:39 GMT 1
Cityguide Venore The city of commerce built its wealth on four major factors. One is the freetrade agreement with the thaian kingdom to which they in theory belong. This ensures trade with all citys, cultures and lands, known or yet to be discovered. Often seen as a seperate law but actually part of the freetradeagreement is the gambling licence, that is unique in the Thaian Kingdom, because 'commercial' gambling is outlawed since the times of king Yorik I. Another factor is the shipping dock and the woodcutting in the Venore area. Before the Edron colony was established, the Venore area was the major source for wood needed for constrution and tools. What seems odd at the first glance, given the swamparea Venore was built in becomes more understandablewhen considering the next factor: Until the Druids and mages drove away all those poisonous insects and creatures the area was known for its diseases and a criminal colony in the beginning. So the merchants had a stady supply of cheap workers that had to do every job appointed to. The last factor was the discovery of the Spiceweed. A special swamprass that was soon used by cooks ans households all over the continent. Soon enough the merchants became rich and powerfull, rivaling most of Thais noble familys in wealth and power. For now the merchants seem contend with their station and the place Venore takes on the continent and in the kingdom. There are voices that Venore might separate one day or use it influence to wrest even mor rights and privileges from the kingdom that becomes more and more dependent on its econimical power.
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Post by Fox Mc Cloud on Apr 15, 2006 18:05:32 GMT 1
Magic by Puffels There are two kinds of spells: rune-spells, and spontaneous spells. Rune-spells are cast on blank runestones and some mana is used up in this proces. This stones can easily be carried around and store the specific spell. It can be used at any time, and only some require further investment of mana. Spontaneous spells are cased in the heartbeat they are needed and take effect instantly. Most of these spells are spells of healing but some of them are agressive and some even have more astonishing effectes, as invisibility, illusionary shapechage etc.
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Post by Fox Mc Cloud on Apr 15, 2006 18:06:21 GMT 1
Imperial Scripts
Transcribed by the Royal scrivener, Sir Acrothet Simfus
Committee Meeting XVII
Insofar as we have yet to ascertain the needs of our citizenry in comparison to those of our benevolent leader and other high ranking officials,
It has been deemed forthwith that a committee should be formed to handle such concerns, and will hereafter report its findings to this committee once every cycle.
Of matter pertaining to politics, it has thusly been found that despite egregious wrongs committed by here-to-for unknown assailants, both afield and afoot, we should, in due time, attempt to develop a plan which results in less of our deaths, and more of theirs.
A committee will be formed and henceforth be titled "The diplomatic committee" and will report to us twice every cycle, and include their findings, which shall hope- fully include less corpses on our behalf
etc. etc. ~
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Post by Fox Mc Cloud on Apr 15, 2006 18:06:42 GMT 1
Heresys of the new age Some people claim that the soul vortex was not a creation of the gods. They argue that the sheer concept of souls from 'beyond' entering our realm is by all means very random and could not be planed at all. They suggest that it's a lot more likely that the vortex was actually some damage that was caused to the fabric of reality. Through this hole in reality souls that were never meant to be entered our realm and, so they assume, it's additionally a leak that leaches away the power of the gods. They suggest that war for creation was NOT interrupted because the gods wanted to heal the wounds of the world, but because this powerleak frightened them that much. They further speculate that the withdrawel of the world was more an act of panic, an attempt not to lose complete control over creation, and the process known as awakening is by no means the working of benevolence, but the gods losing grip of the things they tried to hide away from the intruding souls. The theory goes that as there is an ascension for the souls from beyond to achieve some form of godhood, there is a constant descent for the powers of the gods of old due to the power that is leaking away into nothingness and the power the living claim for their own. Of course this heresys is very popular in the ranks of certain ascension cults. More so since it takes care of the more common fear in those conclaves, that the jealous gods may strike back on those who try the ascension.
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Post by Fox Mc Cloud on Apr 15, 2006 18:07:06 GMT 1
The lost caste by Iregarn We could not confirm the extinction of the Chelabdil. On the other hand we found no living beeing in the area. We met strong orcish presence there. Some of the orcs we killed had elvish items on them so it might be possible that all of the so called Chelabdil were wiped out by the orcish hords. One proof more our way is the right one.
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Post by Fox Mc Cloud on Apr 15, 2006 18:07:24 GMT 1
A shrinking potion Take 2 powder herbs, a stone herb and a orange star. Cut them into small pieces and put them in a pot. Add a bottle of snake blood and boil it. If you've done it right, the potion should be thick. Wait until it's cold and then add the last ingredience, a 2 inch piece of a swamp plant. This should make the potion green and much thinner. Fill it up in bottles and it's ready to be used
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Post by Fox Mc Cloud on Apr 15, 2006 18:08:03 GMT 1
Puldraks wisdom about elves Pt. 2 The Kuridai took refuge in a volcanic area, inhabited by vile monsters and ravaged by the eruptions of the mountains. Stripped of almost any possesions, they hid in the caves and learned to become very secretive. They had to work very hard, had to fight for almost any goods with nature and ferocious beasts. Most beasts that could live in such livethreatening circumstances were that powerfull that direct attacks proved to be futile. So the elves begun to develop a more devious way to fight, with assaults, traps and hit and run tactics. After over hundred years they had enough resources to leave the burning lands and adopted their way of live to their new enviroment. So they became the secretive people under the hills. They were fierce fighters whenever their new home was threatened. Some hundred years they fought off all intruders until their explorers made contact with the other remaining elven casts. Under the growing pressure of the more and more powerful waves of orcish attacks they left their homes to join forces with the other elves in an uneasy alliance. Their apperance had changed to a even more slender Version of the normal elves. Their skin is very pale, their hair pure white or pitch black. The younger members of that cast often color strands of their hair in unusual clors like red, blue or purple. Red, albinotic eyes are common, but in general all kinds of eyecolors are existent.
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Post by Fox Mc Cloud on Apr 15, 2006 18:08:25 GMT 1
Oh lay me to rest In Thais graveyard To know it's the best, That's not so hard
I've been to Carlin And met a fair lass But to sleep in their graveyard? I think I will pass
You may think I'm a fool You may think I'm a liar But I heard there's more there Some say a vampire
But I digress and cajole As is your common luck Please bury me not In the Plains of Havoc
For while an adventure Is a wonderful track Once I'm done, I'm done, No desire to come back
And while many will quip What's got in your head? I say I prefer death, And not the undead.
Edron is pretty, Cormaya is fair, But I haven't the money To be buried there.
So lay me to rest With a Thais tombstone I've seen all the rest This one feels like home.
-Old Adventurer's Song
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Post by Fox Mc Cloud on Apr 15, 2006 18:08:49 GMT 1
Puldraks wisdom about elves Pt. 4 The Cenath were the most lucky of the elves. They lived in a hidden valley in a handful of cities, far away from the rages of war. As things turned bad for the elves much of their artifacts, artwork and books were brought to theese cities. Live went on as usual for some time, the elves minding only their own business, as if pretending there was no war at all. Of course the war found them at last. In an frantic attempt to rescue their lives and even their accustomed way of life the elves begun to weave powerfull spells. Many of their best magicians litteraly 'burnt out' in the process but finally the elves succeeded. The whole valley was torn out of the known world ... And this was bitterly needed in a world that was only stormy darkness around the elven valley. They created a artificial light and even created weather. There they lived for hundreds of years, studying and practicing magic, mainly to manipulate and reproduce efects of natue to enhance their lives.
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Post by Fox Mc Cloud on Apr 15, 2006 18:09:23 GMT 1
When the tower ...... .......... its sting, when ....... walks the hal......... .......... of murder loses ......., w.... the ice ...... ...............ll not fly t...., whe......... silences ......, .........red meets t.............ound, .......... is broken by the ..........and, when the dead walk ......nd l........, when........ will be erased and ........., when the for.......win no longe........, when the one ey..........re, ..hen t...rai...et...is...te, the...alib...ll be ..............tice.
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Post by Fox Mc Cloud on Apr 15, 2006 18:09:50 GMT 1
Puldraks wisdom about elves Pt. 5 The 5th elven cultural group are the Chelabdil. There role in the war and their fate is yet unclear, but they have few contact with the other elven casts. They are usually a bit taller and stronger than elves of the other races, and there skin is silvery-white or in blue to greenish tones. Their eyes are often pale blue or green, sometimes a faint yellow. They have long black hair, or sometimes dark brown. They seem to live nowadays in the region northwest of Carlin and are seen quite often there. They have the keenest eyes of the elves, and the weapons of their choice are spears, knives and sometimes the short bow. They are fine hunters and sometimes trade furs, but the main part of their life remains yet uncertain.
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Post by Fox Mc Cloud on Apr 15, 2006 18:10:39 GMT 1
Dungeon Survival Guide by an unknown Loremaster Don't explore the dungeons before you tested your skills in safe enviroments. You will find dungeons somewhere in the wilderness. Don't enter dungeons without equipment. Especially a rope and a shovel will prove valuable. Make sure you have a supply of torches with you, while wandering into the unknown. It's wise to travel the dungeons in groups and not alone. For more help read all the books you find while exploring. Traveling in the dungeons will reward the cautious and brave, but punish the reckless.
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Post by Fox Mc Cloud on Apr 15, 2006 18:11:02 GMT 1
The lost order of the nightmare knights The order of the nightmare knights was suposedly founded by some mystics and elffriends in ancient times. They were a constant source of trouble due to their prophecys of doom and frightening the good citizens of thais with their storys. So one of the thaian kings in his generosity gave them a pice of land near the area that later should become known as plains of havoc. The noble king saw it as both, a challenge to the order to proove their seriousness and as a trainingground to achive even more insight in the workings of fate. Though many did not understand the wise king in those days and plead the order not to leave, the order of the nightmares left the capital and only a few left the order frightened and exeposed as cowards. After a while more and more warriors flocked to the order and embraced their strange teachings. Most came for the challenge provided by the nearby plains and its monsters, and the order of doom-prophets became more and more a mockery. The king knew they would eventually fail and did not forbid the foolish to join them. In the end the order was extingiushed in some needless battle against undead they provoked (probably pursuing some of their dubious prophecies). Still the wise king had long enough put the misguided there as a shield for the newly founded stelement of venore. In the end only the foresight of the clever king came true. The order did fade away as he expected, unable to live up to their loofty goals but at least their misguided energy was not wasted but used to further the prosperity of the thaian realm.
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Post by Fox Mc Cloud on Apr 15, 2006 18:11:29 GMT 1
The Mooh'Tah In our days the minotaurean philosophy of Mooh'Tah is only known as a warrior cult of some sort. This is of course incorrect. Although the Mooh'Tah centers around perfection and the minotaurean Mooh'Tah masters are feared warriors and for many the epitome of skilled fighting Mooh'Tah is more! Its perfection in everything or at least anything, may it be music, may it be cooking, may it be poetry, may it be war. Secondly its about seeing the perfection in things. A Mooh'Tah master might spend hours in looking at a flower ... or some broken pottery and it's likely he writes a poem or song about it, only to walk into a battle minutes later. In general it's assumed that you can condense the philosophy into two principles: See perfection! And: Try to achieve perfection!
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Post by Fox Mc Cloud on Apr 15, 2006 18:12:21 GMT 1
The ghostlands The ghostlands where already cursed since ages even in the founding days of carlin. Unease befell those who wandered there and the area was avoided when possible. After the female reign of carlin was established and the independent city tried to expand its influence settlers were sent there to claim the nearby area. Soon they where troubled by nightmares and bad omen. People hallucinated and became agressive if not even outright mad. Serial killings, berserk rages and strange but lethal accidents became commonplace until the people moved back to the city. The queen was displeased but their citziens won't make another try. So the Queen sent the druids to cleanse the area. As their returned weary and wounded and three of them missing they, explained that the area was cursed, haunted and lost for humanity. The queen argued but the druids where adamant in their oppinion. The conclave of druids decided to seal the area with magic wards and maically erected a hedge which they empowered with magic. The queen was not happy but did not intervene to stop them. Since then the area is known as the ghostlands (and several other nicknames suggesting the same).
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Post by Fox Mc Cloud on Apr 15, 2006 18:13:19 GMT 1
Elves by Iregarn Pt. 1 The elves are able to manipulate their unborn children by some kind of dream magic. This magic changes appearance and personality slightly, allowing elven parents to give birth to 'wish-kids'. In their shared dreams the elven parents seem to sculpture their child like a piece of art. Though most of the dream magic of the past is long forgotten, this rudimentary magic seems to be natural to the elves. It is possible to 'choose' things like hair or eye color and even gender. Even slight changes of the physique are possible, though considerable changes take place in the span of generations. Wise men assume this ability was a 'gift' of the gods to make more adaptable tools for the elves' war. But the mentality of the elves did not allow them to form their children in a 'convenient' way. Since most of this magic is instinctual, they form their children in an aesthetic way. On the other hand, what is seen as aesthetic is based on the philosophy of the parents and so their background changes this view dramatically. This is even more evident in the castes that were separated in the war.
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Post by Fox Mc Cloud on Apr 15, 2006 18:13:50 GMT 1
How to learn Magic easy. Level 1: For Knights and non Vocation people (Part one) Magic is Life, Life is Magic. Well, life is sex too, but this is a book for little children, so we wont talk about that here. But never forget that Magic is a jealous Lady and if you try to take her out of your head she will sure take revenge. The first thing you must know about the Noble Art of Magic is that not all Tibia inhabitant and monsters of the underworld, has the same ways to make magic. All civilizated people that lives over the earth has the same Magic style, no matter what race they are: humans, the elves in Ab'Dendriel the Beauty and even the dwarfs in their underearth city, Kazordoon. Theres only a isolated from Magic whole world and is the island knowed as Rookaard (Newbie Island) becouse no magic can be casted there. Perhaps some Dark Rituals turned Magic impossible to do. In the civilization not all we have same skill and amount of magic power, common knowed as Mana, but it will be explained in next Book.
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Post by Fox Mc Cloud on Apr 15, 2006 18:14:43 GMT 1
The Brighteyes Legend by Damius Weirgroth Long ago, long before the lands of Tibia were known by this name a dwarven fellowship was founded, holding a destiny of fame, power and tragedy. These Individuals were known as the brighteye fellowship. Those who crossed them or did something to anger them never saw the light of day. It is said when enraged these dwarve's eyes grew in light that could be seen a towns distance away and they went into a bezerking frenzy killing all that opposed them. Loosing all control and compassion in that frenzy they became unbearable even to the fellowships of the savage axes and the dragoneaters. So after great debates between the fellowships they left Kazordoon and the big old one for unknown new lands. Though some setteled at remote spots on the continent the trail of the others was lost. They are considered the lost fellowship in theese days and no britghteye was born since then in the halls of Kazordoon.
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Post by Fox Mc Cloud on Apr 15, 2006 18:15:15 GMT 1
Puldraks wisdom about elves Pt. 3 The Teshial were never fighters. They retreated in the early days of war to hidden refuges, not as a whole caste but only in small family groups. Their hideouts were additionally protected by strong illusionary magic and offered them peace from the madness around them. These elves developed due to meditation and a special philosophy in the art of dream magic, dramatically enhancing their initial abilities in the decades. So they began to exist almost permanently in a state of dreams, only rarely appearing now and then amidst the other elves to give them advice and try to convince some of them to join their way of life. As the war grew more and more fierce these visits became less and less frequent until they were almost a myth, even for elvenkind. In the new awakening of the world they were some of the first to appear, apparently far less disoriented then other beings. Many races welcomed their help, but their teachings seldom found dedicated listeners. After they taught a part of their secrets to some humans they found worthy, they had to see their pupils tortured by developments they judged themselves guilty of. Also, other elves put pressure on the humans to give up the secrets of dreams. They withdrew from the world of mortals and it is rumored they have physically entered the realm of dreams. The Teshial are 'typical' in appearance for elves, but they could create the illusion of almost any appearance if they so choose. Some people even say that due to their enormous control of dreams they could shape their children as they wish, giving them human or even orcish appearance. On the other hand, even people who come up with such theories go silent when asked why an elf should choose to have a child that looks that way.
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Post by Fox Mc Cloud on Apr 15, 2006 18:15:53 GMT 1
Puldraks wisdom about minotaurs Pt. 3 To become an educated warrior-philosopher became the goal of all minotaurkind. Uncontrolled rage was considered to be primitive from then on. A minotaurian warrior is skilled as an artist, often found conentrated drawing, reciting or creating poems and wielding a weapon with awarenes and cold hearted skill. The warriors of the uppermost class are usually so well educated they control some amount of magic, often used to augment their own strength and defense. They are the heroes and role models of the lower class. The minotaurs still have a warrior culture, but the understanding of a true warrior has changed dramatically. Minotaur cheese is a specialty, often envied by decadent human nobles.
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