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Post by Fox Mc Cloud on Oct 20, 2005 13:12:56 GMT 1
The Creation of Humans BOOK THREE
All this however could not turn the war luck against the dark hordes. Whereever Banor appeared personally to lead the armies of humans, they triumphed, but on the other battlegrounds they were too often crushed by the dark crowds. Thus Banor asked the gods to help him and the gods in their infinite wisdom created the portal of the souls. By means this mystic of gate souls from planes of existence far, far away of Tibia could be called in order to assume the shape of heroes. With these champions as leaders the humans turned the tables in the great war. They alone under all the mortals had the possibility of becoming similar to Banor, uniting power and cunning. Thus the hordes of undead and their terrible leaders were slowly but inexorably overwhelmed.
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Post by Fox Mc Cloud on Oct 20, 2005 13:13:16 GMT 1
Tibia's Renewal BOOK ONE
The heroic powers were just about to seal the defeat of the darkness by steel and manapower but the wars had persisted for too a long time. The world was fragile, the boundaries between the worlds cracked by the enormous powers, which had been employed. Already the armies of the older races were readying themselves to recapture from the humans what the old ones regarded as theirs. Already the children of the darkness, hardly troubled by the undead, risen again to new powers, were waiting to spread chaos over the world. Already the dragons sharpened their talons on their rock, in order to rise again into air to devastate the world in a fiery nightmare. Already the victorious armies of humans threw possessive looks on new targets. Already the daemons hammered on the walls of their breakable prison.
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Post by Fox Mc Cloud on Oct 20, 2005 13:13:36 GMT 1
Tibia's Renewal BOOK TWO
There the Gods on both sides stopped. They looked down upon the desintegrating world, and they decided an armistice, because they all wanted power over the creation, not its complete destruction. Thus the Gods threw the charm of the new beginning over the world! Only gradually the recovering sections of the old world started to rise from the nebulas of time, awakened the old races and old frights back to life. It is said that the city of Tibia was the first to rise again, barren of almost all life, without all magic, on a tiny island, deserted and almost devoid of life ... and nevertheless full of age-old secrets. And soon afterwards life returned to the world. Also via the portal of souls old and new heroes found their way to Tibia. Gradually larger sections of the old world emerged from the nebulas, further natures and miracles. But the world is still far from its former splendour and size, and we live in times of change. What today is still natural, may as soon as tomorrow be only a legend, what today is still fantasy, may already tomorrow be reality. But hear ye and listen: Bad spirits also arrived and still arrive by the portal in our realm, in order to do mischief in human shape. Thus one has to face many dangers, and often the world appears to be cruel and hostile.
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Post by Fox Mc Cloud on Oct 20, 2005 13:14:10 GMT 1
The rat - I fear we brought this pest with us on the isle and they soon increased in numbers. You might encounter the rats nearly everywhere, though they prefer to live undergound. Mostly harmless, they tend to destroy food supplies and can become dangerous in greater numbers to the bad equiped human.
The snake - The poisonous snakes hide in the woods and near the northern swamps. They usually can be found at the shores more often then in the isles centre. They are not too dangerous to a adventurer with some basic equipment. If poisoned it is a wise decision to run straight to the monk who guards the soul vortex, where everyone enters the world of Tibia, and ask for healing.
The spider - Similarly dangerous as the rat, the spiders were found by the first explorers of the isle and are native to Rookgard. They live above and beneath ground and tend to live and hunt in packs to increase their danger.
The wolf - There are some smaler wolf packs on this isle. Wolves are fast, tough and dangerous. Often they are the hunters and not the hunted on this island. It is a good decision to engage them in combat only with decent equipment and try to fight them only one on one.
The troll - Though intelligent in a limited way, the cowardish trolls are not a threat to our small outpost. They are able to create and use some basic equipment and quite tough to lesser weapons and unskilled fighters. Follow the advise to have mastered some basics in shielding, before you challenge even one of them.
The bear - Bears are hard to beat! Keep that in mind before challenging one. If you are unexperienced and have no good equipment, retreat is the tactic of choice. Best kill them in small hunting parties and use terrain to your advantage.
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Post by Fox Mc Cloud on Oct 20, 2005 13:14:39 GMT 1
The orc - The green skinned orc is intelligent and able to use weapons and armor. They are warriors of some power and very dangerous in greater numbers. We are lucky not to have encountered any of the more dangerous orcs like warriors or berserkers on this isle.
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Post by Fox Mc Cloud on Oct 20, 2005 13:14:58 GMT 1
Dungeon Survival Guide
Don't explore the dungeons before you tested your skills in the training cellars of our academy. You will find dungeons somewhere in the wilderness. Don't enter dungeons without equipment. Especially a rope and a shovel will prove valuable. Make sure you have a supply of torches with you, while wandering into the unknown. It's wise to travel the dungeons in groups and not alone. For more help read all the books of the academy before you begin exploring. Traveling in the dungeons will reward the cautious and brave, but punish the reckless.
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Post by Fox Mc Cloud on Oct 20, 2005 13:15:25 GMT 1
Tactics handbook - Use train to your advantage. Aviod fighting more then one enemy at once. Be carefull while chasing an enemys, you might get hurt by his allys or other monsters and can't defend yourself, while trageting him. Target only the closest enemy or you'll become confused and might not be able to defend yourself against other attacks. Different enemies require different tactics. Some are better to be fought in an agressive way, encounter others in the defesive way. Choosing between your attackstyles also is depended from your equipment, if you have only little defense, there is likely no point in fighting devensive and the other way round.
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Post by Fox Mc Cloud on Oct 20, 2005 13:15:43 GMT 1
The fauna of rookgaard. One of the native trees of this isle is the rookiepine. This tough tree grows almost everywhere and can withstand the common storms in the harsh winter. Another tree you can find is the dwarfenoak. The smaler cousin of the tibian oak is a fast growing tree and so the most common wood supply on rookgaard as well as on the continent. Only botanist can distiguisch the dwarfenoak from the strang rookguard banannatree. On rookguard there is an oaklike plat which fruits resemble Bannanas in shape and tase that much. noone can make out the difference of the fruits. To all persons without knowledge in botanology the only hint to find a bannanatree is the witheblossom flower that often seems to live in a kind of symbiosis with the cherry tree. The dragontongue plant is easily spotted by its deep red blossoms and rumored to be an usefull reagent in varrious alchemical potions. The swamplants re that numerous and various that we didn't have a chance for an extensive calssification.
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Post by Fox Mc Cloud on Oct 20, 2005 13:15:59 GMT 1
The Knights: Knights are unparraleled in close combant. They are masters of most weapons and the shield. A skilled knight can inflict enormous damage even with the lesser weapons
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Post by Fox Mc Cloud on Oct 20, 2005 13:16:15 GMT 1
The druids: Druids conenctrate on the magics of nature and acquire great healing powers. They also adept in the use of some offensive and protective spells.
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Post by Fox Mc Cloud on Oct 20, 2005 13:16:34 GMT 1
The paladins: Paladins are great archers and also their spears hardly miss their marks. They are able to cast some minor spells of healing and protection.
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Post by Fox Mc Cloud on Oct 20, 2005 13:16:51 GMT 1
The sorcerer: Sorcerers are masters of magic. They posses an enormous arsenal of spells of protection and destruction.
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Post by Fox Mc Cloud on Oct 20, 2005 13:17:24 GMT 1
The citys of the continent:
Fibula is a small village on an isle southwest of the mainland. Its under the rulership of the Thais monarchy. Its rumored that beneath this isle are caves and dungeons of unknown but certainly ancient origin.
On the mainland is the city of Thais, ruled by the wise and just King Tibianus. His explorers found the new soulvortex on this isle and build this base to protect and train the incoming heroes.
In the far northwest is the city of Carlin, that is ruled by amazons. The stuborn so called queen refuses to accept the rulership of the Thais monarchy over the whole continent.
At the great bay, east of Thais lies a rotten town of criminals. Little is known about it and only the most ruthles people even think about travelling there.
The dwarfen town, north of mount sternum, the central tibian mountainmassive, is the home of the tibian dwarfs. If you are looking for smiths of unparraleled skill you should travel there.
Farer north, at the northern shores you find the elven city of Ab'Dendriel. There live the elves, masters of nature and masterhunters.
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Post by Fox Mc Cloud on Oct 20, 2005 13:17:56 GMT 1
Magic
There are two kinds of spells: rune-spells, and spontaneous spells. Rune-spells are cast on blank runestones and some mana is used up in this proces. This stones can easily be carried around and store the specific spell. It can be used at any time, and only some require further investment of mana. Spontaneous spells are cased in the heartbeat they are needed and take effect instantly. Most of these spells are spells of healing but some of them are agressive and some even have more astonishing effectes, as invisibility, illusionary shapechage etc.
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Post by Fox Mc Cloud on Oct 20, 2005 13:18:39 GMT 1
The Soulvortex Its said that in ancient times, the gods created a great vortex to allow the souls of spirits from 'beyond' enter the realm of Tibia. Through this vortexportal many great heroes were able to manifest themselves on Tibia. In their new bodys they fought againt the forces of destruction. But also agents of destruction and evil entered the world through this portal. More and more the dark forces used the portal to spread over Tibia and to annoy, disrupt and subvert the brave people of the world. Some of the evil spirits remained long enough in this world to wreak even more havoc on the good people of Tibia. Destruction of all that others had built, slaying of new manifested souls as soon as they left the vortex. The gods watched in grief what had become of their great accomplishment. And one day Uman and Banor combined their awesome forces and split the vortex. One strand now aimed to the isle of rookgaard, the other one remained aimed on the temple of Thais. From this day on the newborn heroes awakened on the holy and protected isle of rookgaard and only the stronger and better prepared souls could travel to the continent. Guided by omens an expedition of brave warriors from the thaian order of the knights of noodles traveled the perillious seas the the remote isle of rookgaard and discovered the new soulvortex. Soon this base was built and this fine academy founded.
Praise the gods and our King.
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Post by Fox Mc Cloud on Oct 20, 2005 13:18:57 GMT 1
My travels.
As the orcs approached I've hidden myself in the bushes near the lake. I did hardly dare to breath as they met only some inches from my nose. I thought my wild beating heart might betray me to this murderous beasts. I overheared the greenskined brutes. 'charach' (or so) one said and the other responded the same way, then they began to chat in their strange language, certainly talking about some gruesome plot against mankind. Talking they wandered away and after they vanished from my view I quickly got up and headed to Thais as fast as I could.
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