Post by bart on Jun 24, 2006 11:38:34 GMT 1
Welcome to the spell/magic guide for sorcerers.
info:
First of all, you need to know that you can only use magic in mainland. So you can't use spells in rookgaard. Before Christmas update 2005 you needed magic level to make spells. Now you need levels. Also if you don't remember any spell words you can look in a spellbook.
Lvl=Level
k=1000gps
Level 8 spells:
Find person-This spell can be usefull sometimes. You might need to find a friend or another persons sometimes. Better to buy it later. It costs 80gps and takes 20 mana.
Light-This should be the very first spell you buy. With this spell you can hunt and train your magic level more then when you use a torch. So this is a must-have for all mage’s(druids and sorcerers). It costs 80gps and takes 20 mana.
Level 9 spells:
Magic rope-Magic rope isn't usefull since summer update 2005. The only reason to have is because you can forgot your rope. You need to stand on the rope spot to get roped up by the spell. Better to buy it later. It costs 200gp and you need premium account to buy it and it takes 20 mana.
Light healing-This spell can heal a lot % of your hp because sorcerers haven’t got much hp. So it recommended to buy this spell immediately, it can also be used to train your magic level, because you don’t have any rune spells yet. It costs 170 gps and takes 25 mana.
Level 10 spells:
Antidote-This can be a usefull spell for sorcerers, because of their low HP the poison of a scorpion can be lethal. And it only takes 30 mana and costs 150 gp, that is nothing for a sorcerer.
Level 11 spells:
Force strike-This is the first instant attack spell you will be able to buy, and you should buy it immediately when you reach level 11, you don’t hit much with it yet, but this spell is the best for training magic level and level while hunting, for example, go to the troll caves, don’t use your wand, just the force strike, by this you can use much mana and gain a lot of experience at the same time. Don’t forget to stand face to face with your opponent, else the spell will miss the enemy. You need a premium account to buy this spell. It cost 600 gp and takes 20 mana to use.
Intense healing-Intense healing is quite usefull since it heals more than light healing. It can save your life. But it fast. It costs 350gps and takes 40 mana.
Level 12 spells:
Leavitate-A very handy spell when you need to climb a mountain without stairs and you don’t have parcels, at some quests you need this spell, buy it later. This spell can only be bought by premium account players
Flame strike-An absolute must have for a sorcerer, this is an excellent spell to battle against monsters who don’t keep distance like minotaur archers and hunters. Just make sure that you stand right in front of the opponent, else you won’t hit your enemy. In the beginning it might not hit so hard, but when you have a reasonable level and magic level, you can hit up to 50 till 100. You need a premium account to buy this spell. It takes 20 mana and costs 800 gp.
Energy strike-This is also a must have spell for sorcerers, this spell is more popular because more monsters are immunity against fire then against energy. It is not known which one hits the most. It takes 20 mana to use this spell and it costs 800 gp.
Level 13 spells:
Great lightThis spell is a better version of the spell “light” so you will be needing this spell when you hunt in caves, by this spell you can see more what’s happening and by that the chance of dieing is smaller. It takes 60 mana to cast this spell and it costs 500 gp.
Level 14 spells:
Mana shield-At this level your mana isn’t high enough to really protect you in life threatening moments, so better to wait a few levels when you have more mana. This spell can sometimes safe your life. It takes 50 mana to cast this spell and it costs 450 gp.
Haste-This isn’t a very usefull spell for mages, because you probably don’t need to run faster on the monsters that your hunt with this level, it’s best to wait for level 20 and then buy “strong haste”. Haste takes 60 mana to cast and it costs 600 gp. A premium account is needed to buy this spell.
Poison field-Don’t buy this spell, it’s a complete waste of your money, especially on non-pvp, cause there the field only lasts 8 seconds. And if you place a poison field on a pvp world people will walk through it and then you get a white skull, and then they kill you. The only world where this spell can be usefull is pvp-enforced, though the poison is inflicted so slow and people can easily cast “exana pox” against it, that it isn’t quite handy. Don’t buy this spell. It costs 200 mana to cast this spell and it costs 300 gp.
Level 15 spells:
Fire field-Also not such a usefull spell for sorcerers, on non-pvp it only lasts 30 seconds and on pvp people walk through the field and then you get a white skull. on pvp-enforced you can use this spell the safest, no possibility of getting a white skull or so. It takes 240 mana to cast this spell and it costs 500 gp.
Light magic missile-This is a usefull spell for low level mage’s, when having this spell, you should make bp’s of light magic missile and use them on your hunts. Or you can sell them to low level knights. This can be a money maker if you got a good buyer. The price depends on the world you are playing on. It takes 120 mana to cast this spell and it costs 500 gp.
Level 17 spells:
Fire ball-Not that usefull spell, it hardly does any damage and it if you make bp’s of fireball you won’t get rid of them because all people buy bp’s of great fireball, it’s best to wait for level 23 and buy the great fireball spell. It takes 160 mana to cast this spell and it costs 800 gp.
Destroy fieldThis spell can be usefull when you have to pass a poison/energy/fire field and you don’t have much hp. Don’t make bp’s of destroy field, there not as usefull as light magic missiles. It takes 120 mana to cast this spell and it costs 700 gp.
Level 18 spells:
Fire wave-This is the first instant attack spell for free account players. It is a usefull spell because it covers more then 1 sqm. Unfortunately it isn’t such a big wave as dragons use, it’s half as small. But a very handy spell to train your magic level while hunting. It takes 80 mana to cast this spell and it costs 850 gp.
Energy field-Also a very useless spell in non-pvp and pvp, because on non-pvp it lasts for 8 seconds and on pvp you get PKed when you cast it because people walk through the field and you get a white skull. on pvp enforced this spell can be usefull because it hit’s first 50 damage, and then twice 25 damage, so after 10 seconds, you have don’t 100 damage to an opponent. It takes 320 to cast this spell and it costs 700 gp.
Level 20 spells:
Ultimate healing-An absolute must have for all mages, this always heals you completely because a mage has less hp. This will be a life saver spell, you shall need it on big hunts. It takes 160 mana to cast this spell and it costs 1k.
Strong haste-This can be a very usefull spell for a mage when he is in a tight spot and has enough room to run for it. But it can also be used when you are in a hurry. Like when you died and need to loot your own body. It takes 100 mana to cast this spell and it costs 1,3k. You need a premium account to buy this spell.
Level 21 spells:
Desintegrate-A very useless spell, this lets items like chairs and tables etc. disappear into nothing. It takes 200 mana to cast this spell and it costs 900 gp. You need a premium account to buy this spell.
Level 23 spells:
Energy beam-A very good instant attack spell indeed, the only problem is, is that this spell is a one line attack, the places that it hits is like this:
X=no hit O=hit Y=your character
XXXXXXXXXXX
YOOOOOOOO
XXXXXXXXXXX
So make sure that your opponent is in the O’s of this drawing. It takes 100 mana to cast this spell and it costs 1k.
Creature illusion-A useless but fun spell, it allows you to turn into a monster, but nothing else, it doesn’t gives you the ability to use the attacks ore skills that monsters has, it’s only being used to make fun. It takes 100 mana to cast this spell and it costs 1k.
Monsters you can turn into:
Amazons, Assassins, badgers, bandits, Bats, Bears, Beholders, Bugs, Butterflies, Cave rats, Centipedes, Chickens, Cobras, Crabs, Crocodiles, Crypt shamblers, Cyclopes, Dragon lords, Dwarfs, Dwarf geomancers, Dwarf guards, Dwarf soldiers, Dworc fleshunters, Dworc Venomsnipers, Dworc voodoomasters, Elder beholders, Elephants, Elves, Elf scouts, Fire devils, Fire elementals, Flamingoes, Frost trolls, Gargoyles, Gazers, Ghosts, Ghouls, Goblins, Hunters, Hyaena’s, Hydras, Kongras, Larvas, Lions, Lizard sentinels, Lizard templars, Lizard snakecharmers, Merlkins, Minotaurs, Minotaur archers, Minotaur guards, Minotaur mages, Monks, Mummy’s, Orcs, Orc berserkers, Orc leader, Orc shamans, Orc spearman, Orc warriors, Pandas, Parrots, Pigs, Poison spiders, Polar bears, Priestresses, Rabbits, Rats, Skeletons, Skunks, Smugglers, Snakes, Spiders, Stone golems, Swamp trolls, Tarantula’s, Terror birds, Tigers, Trolls, Valkyries, Vampires, War wolfs, Wasps, Wild warriors, Winter wolves, Witches, Wolves.
Great fireball-This spell you must buy, but not for selling, you need these rune’s on your hunts, when you battle against suddenly a big group of monsters, unfortunately it if a fire rune, so monster who are immunity against fire can’t be damaged by it. It costs 230 mana to cast this spell and it costs 1,2k.
Level 25 spells:
Heavy magic missile-This is the real money maker for mage’s, make bp’s of heavy magic missile’s and sell then, by this you can easily become rich, and you train your magic level. It takes 280 mana to cast this spell and it costs 1,5k.
Summon creature A real must have for mage’s, when summoning a monster, it gets the half of the experience maximum of what you and him killed. For big hunts this can be usefull, the bad thing is, Is that they don’t got up or down with you.
See for the monsters you can summon the summoning chart
Level 26 spells:
Cancel invisibility-Not a very usefull spell on non-pvp, this spell doesn’t work on players, and the only monsters who use invisibility are: stalkers, assasins and orc warlords. It takes 200 mana to cast this spell and it costs 1,6k.
Ultimate light: not really necessary, great light gives enough light. And ultimate light costs to much mana. It takes 100 mana to cast this spell and it costs 1,6k.
Level 27 spells:
Soulfire-Sorry people, I don’t know nothing about this one.
Fire bomb-Not usefull on non pvp and pvp, on non pvp it lasts for 30 seconds and on pvp you get PKed by it because people walk through the fields and you get a white skull. this spell creates a 3x3 fire fields. If you aim correct, you can trap monsters who aren’t resisted against fire. Then wait till they burn to death. It takes 600 mana to cast this spell and it costs 1,5k.
Animate death-A very useless rune, use this rune on a dead body and then a skeleton comes out of it, the skeleton has become your minion, but because skeletons are bad monsters, it’s a useless rune. Most people use the rune as a deco object because it looks nice. It takes 600 mana to cast this spell and it costs 1,2k. you need a premium account to buy this spell.
Level 29 spells:
Great energy beam-The better version of the “energy beam” spell. This spell hits much more then the normal energy beam. It takes 200 mana to cast this spell and it costs 1,8k.
Poison wall-Not usefull on non pvp and pvp, on non pvp it lasts for 30 seconds and on pvp you get PKed by it because people walk through the fields and you get a white skull. this spell creates a 5x1 wide poison fields. It takes 640 mana to cast this spell and it costs 1,6k.
Level 31 spells:
Explosion-The rune that is most popular among the high level knights, this is a great spell to train your magic level, the places the rune hits are like this:
X=nothing O=space where rune hits Y=caster
XXXXOXX
YXXOOOX
XXXXOXX
The damage of this spell variates from 0 to high above 100, but off course your magic level and level also take part of the damage. It takes 720 mana to cast this spell and it costs 1,8k.
Level 32 spells:
Magic wall-This is the only spell where the time that the wall lasts is the same on non pvp and on pvp(enforced). This can be handy to trap monsters when you need to flee from it. It takes 750 mana to cast this spell and it costs 2,1k. You need a premium account to buy this spell.
Level 33 spells:
Fire wall-Not usefull on non pvp and pvp, on non pvp it lasts for 30 seconds and on pvp you get PKed by it because people walk through the fields and you get a white skull. this spell creates a 5x1 wide fire fields. It takes 780 mana to cast this spell and it costs 2k.
Level 35 spells:
Invisible-This spell you must buy immediately when you have reached level 35, this spell is extremely handy wile in combat with monsters who don’t see invisible. It takes 440 mana to cast this spell and it costs 2k.
Level 37 spells:
Energy bomb-Not usefull on non pvp and pvp, on non pvp it lasts for 30 seconds and on pvp you get PKed by it because people walk through the fields and you get a white skull. this spell creates a 3x3 wide energy fields. When monsters are caught in the middle of it, and aren’t resisted against energy, they can’t escape. All you have to do is wait until they die. It takes 880 mana to cast this spell and it costs 2,3k.
Level 38 spells:
Energy wave-This is the best instant attack spells a sorcerer knows accept for one. It’s not just that it hits so high, but also that very few monsters are resisted against energy. It takes 250 mana to cast this spell and it costs 2,5k.
Level 41 spells:
Enchant staff-Not such a good spell, with this spell you can turn a normal staff for 1 minute into an enchanted staff(39 atk) the reason why it’s a stupid spell is because it’s double handed. It takes 80 mana to cast this spell and costs 3k. You need a premium account and promotion to buy this spell.
Energy wall-Not usefull on non pvp and pvp, on non pvp it lasts for 30 seconds and on pvp you get PKed by it because people walk through the fields and you get a white skull. this spell creates a 5x1 wide energy fields. It takes 1000 mana to cast this spell and it costs 2,5k.
Level 45 spells:
Sudden death-The best rune sorcerers can make. With this rune you can hit highest, the best is, that it will never hit 0 like explosion runes. And when you are a sorcerer of level 45, it will also have a minimum of 200 damage. It takes 880 mana to cast this spell and it costs 3k.
Level 60 spells:
Ultimate explosion-This is the best instant attack spell sorcerers has. The good thing about it is that no monster accept ghosts and dipthrath are resisted against it.
This is how it hits:
XXXXXXOXXXXXX
XXXXXOOOXXXXX
XOOOOOOOOOXX
OOOOOYOOOOOX
XOOOOOOOOOXX
XXXXXOOOXXXXX
XXXXXXOXXXXXX
It takes 1600 mana to cast this spell and it costs 8k.
Explanation how to use spellbook:
First of all you can buy the spellbook in the magic shop in your city for 150gps. You can also loot it in for example beholder.
This is a picture how the text in a spellbook can look:
Like you can see it says what spells you got and for which level. It can also tell what's the word of the spell is. It says what the name of the spell is and how much mana it takes.
Explanation how to buy spells:
First of all you need to find the NPC that sells sorcerer spells in your city.
Note: You can only buy premium account spells in Edron.
Thais-Muriel, the NPC at the south west gate of Thais.
Kazordoon-<forgot the name> stands at the place where you also buy runes and mana fluids. Near the nobility quarter.
Ab’dendriel-Ab'dendriel got different NPC for different types of spells.
Carlin-Above the magic shop
Edron-You can't buy free account spells here. You can only buy premium account spells here. From the magic academy. The NPCs there are Puffels, Zoltan, Ursula and Grundralph. You can find the magic academy southeast of depot.
Darashia-<forgot name> can you find at the darashia palace, the place where you buy runes.
Ankrahmun-You can get the sorcerer spells in ankrahmun at the serpentine tower, at the mummy npc
Port hope- ? Above depot I think.
Free account magic shops for sorcerers
Premium account magic shops for sorcerers
Coming soon...
Instructions how to buy spells and screenshots:
Step 1: Say hi to the NPC:
Step 2: ask about spells
Step 3: Ask about what level you need for a spell or just tell the level:
Step 4: Ask the NPC about the spell.
Step 5: Tell the NPC if you buy the spell or not.
You don't need to make the process so long. You can just say for example 8 and the NPC tells you what spells you can get at level 8.
Or just write the name of the spell and the NPC give you the price.
a list of the Sorcerers spells and the spell words.
Find Person=Exiva “name”
Light=Utevo lux
Magic Rope=Exani tera
Light Healing=Exura
Antidote=Exana pox
Force Strike=Exori mort
Intense Healing=Exura gran
Levitate=Exani hur “up/down”
Flame Strike=Exori flam
Energy Strike=Exori vis
Great Light=Utevo gran lux
Magic Shield=Utamo vita
Haste=Utani hur
Poison Field=Adevo grav pox
Fire Field=Adevo grav flam
Light Magic Missile=Adori
Fireball=Adori flam
Destroy Field=Adito grav
Fire Wave=Exevo flam hur
Energy Field=Adevo grav vis
Ultimate Healing=Exura vita
Strong Haste=Utani gran hur
Desintegrate=Adito tera
Energy Beam=Exevo vis lux
Creature Illusion=Utevo res ina "creature"
Great Fireball=Adori gran flam
Heavy Magic Missile=Adori gran
Summon Creature=Utevo res "creature”
Cancel Invisibility=Exana ina
Ultimate Light=Utevo vis lux
Soulfire=Adevo res flam
Firebomb=Adevo mas flam
Animate Dead=Adana mort
Great Energy Beam=Exevo gran vis lux
Poison Wall=Adevo mas grav pox
Explosion=Adevo mas hur
Magic Wall=Adevo grav tera
Fire Wall=Adevo mas grav flam
Invisible=Utana vid
Energybomb=Adevo mas vis
Energy Wave=Exevo mort hur
Enchant Staff=Exeta vis
Energy Wall=Adevo mas grav vis
Sudden Death=Adori vita vis
Ultimate Explosion=Exevo gran mas vis
How do I make the spell?
Just write the red colored word above on the text place and click on enter. This is how it can look when you make a spell:
Instant attack spell:
Instant support spell:
Rune spell:
You can also write things after the spell for example exura ""light healing"". Or write it like a hotkey and you just push for example F5 to make the spell. An example how it can look:
About stars:
You can make stars which show that you make a spell. There are 3 types of stars. Different spells got different color of the stars. You can see one example on some of the screenshots above.
Green stars: You do the green stars when you make the spell exevo pan, utani hur, utani gran hur
Red stars: You can do red stars if you make rune type spells.
Blue stars: You can do blue stars at the rest of the spells.
About exhaustion:
When you say two spells to quick after each other the second spell you said will not work, because you are exhausted. You need to wait 2 seconds before you can do another spell. This can lead to death, for example, you want to kill a vampire and you use the energy strike spell on him and then try to run away from him. If he then paralyzes you, then you off course try to heal yourself by the use of light healing(exura), but, you are exhausted.
What can happen then?
Well the vampire might even kill you if you don't heal yourself fast (it happens on lower levels mostly).
Or you just get luck and vamp don't even touch you.
Comments plz
info:
First of all, you need to know that you can only use magic in mainland. So you can't use spells in rookgaard. Before Christmas update 2005 you needed magic level to make spells. Now you need levels. Also if you don't remember any spell words you can look in a spellbook.
Lvl=Level
k=1000gps
Level 8 spells:
Find person-This spell can be usefull sometimes. You might need to find a friend or another persons sometimes. Better to buy it later. It costs 80gps and takes 20 mana.
Light-This should be the very first spell you buy. With this spell you can hunt and train your magic level more then when you use a torch. So this is a must-have for all mage’s(druids and sorcerers). It costs 80gps and takes 20 mana.
Level 9 spells:
Magic rope-Magic rope isn't usefull since summer update 2005. The only reason to have is because you can forgot your rope. You need to stand on the rope spot to get roped up by the spell. Better to buy it later. It costs 200gp and you need premium account to buy it and it takes 20 mana.
Light healing-This spell can heal a lot % of your hp because sorcerers haven’t got much hp. So it recommended to buy this spell immediately, it can also be used to train your magic level, because you don’t have any rune spells yet. It costs 170 gps and takes 25 mana.
Level 10 spells:
Antidote-This can be a usefull spell for sorcerers, because of their low HP the poison of a scorpion can be lethal. And it only takes 30 mana and costs 150 gp, that is nothing for a sorcerer.
Level 11 spells:
Force strike-This is the first instant attack spell you will be able to buy, and you should buy it immediately when you reach level 11, you don’t hit much with it yet, but this spell is the best for training magic level and level while hunting, for example, go to the troll caves, don’t use your wand, just the force strike, by this you can use much mana and gain a lot of experience at the same time. Don’t forget to stand face to face with your opponent, else the spell will miss the enemy. You need a premium account to buy this spell. It cost 600 gp and takes 20 mana to use.
Intense healing-Intense healing is quite usefull since it heals more than light healing. It can save your life. But it fast. It costs 350gps and takes 40 mana.
Level 12 spells:
Leavitate-A very handy spell when you need to climb a mountain without stairs and you don’t have parcels, at some quests you need this spell, buy it later. This spell can only be bought by premium account players
Flame strike-An absolute must have for a sorcerer, this is an excellent spell to battle against monsters who don’t keep distance like minotaur archers and hunters. Just make sure that you stand right in front of the opponent, else you won’t hit your enemy. In the beginning it might not hit so hard, but when you have a reasonable level and magic level, you can hit up to 50 till 100. You need a premium account to buy this spell. It takes 20 mana and costs 800 gp.
Energy strike-This is also a must have spell for sorcerers, this spell is more popular because more monsters are immunity against fire then against energy. It is not known which one hits the most. It takes 20 mana to use this spell and it costs 800 gp.
Level 13 spells:
Great lightThis spell is a better version of the spell “light” so you will be needing this spell when you hunt in caves, by this spell you can see more what’s happening and by that the chance of dieing is smaller. It takes 60 mana to cast this spell and it costs 500 gp.
Level 14 spells:
Mana shield-At this level your mana isn’t high enough to really protect you in life threatening moments, so better to wait a few levels when you have more mana. This spell can sometimes safe your life. It takes 50 mana to cast this spell and it costs 450 gp.
Haste-This isn’t a very usefull spell for mages, because you probably don’t need to run faster on the monsters that your hunt with this level, it’s best to wait for level 20 and then buy “strong haste”. Haste takes 60 mana to cast and it costs 600 gp. A premium account is needed to buy this spell.
Poison field-Don’t buy this spell, it’s a complete waste of your money, especially on non-pvp, cause there the field only lasts 8 seconds. And if you place a poison field on a pvp world people will walk through it and then you get a white skull, and then they kill you. The only world where this spell can be usefull is pvp-enforced, though the poison is inflicted so slow and people can easily cast “exana pox” against it, that it isn’t quite handy. Don’t buy this spell. It costs 200 mana to cast this spell and it costs 300 gp.
Level 15 spells:
Fire field-Also not such a usefull spell for sorcerers, on non-pvp it only lasts 30 seconds and on pvp people walk through the field and then you get a white skull. on pvp-enforced you can use this spell the safest, no possibility of getting a white skull or so. It takes 240 mana to cast this spell and it costs 500 gp.
Light magic missile-This is a usefull spell for low level mage’s, when having this spell, you should make bp’s of light magic missile and use them on your hunts. Or you can sell them to low level knights. This can be a money maker if you got a good buyer. The price depends on the world you are playing on. It takes 120 mana to cast this spell and it costs 500 gp.
Level 17 spells:
Fire ball-Not that usefull spell, it hardly does any damage and it if you make bp’s of fireball you won’t get rid of them because all people buy bp’s of great fireball, it’s best to wait for level 23 and buy the great fireball spell. It takes 160 mana to cast this spell and it costs 800 gp.
Destroy fieldThis spell can be usefull when you have to pass a poison/energy/fire field and you don’t have much hp. Don’t make bp’s of destroy field, there not as usefull as light magic missiles. It takes 120 mana to cast this spell and it costs 700 gp.
Level 18 spells:
Fire wave-This is the first instant attack spell for free account players. It is a usefull spell because it covers more then 1 sqm. Unfortunately it isn’t such a big wave as dragons use, it’s half as small. But a very handy spell to train your magic level while hunting. It takes 80 mana to cast this spell and it costs 850 gp.
Energy field-Also a very useless spell in non-pvp and pvp, because on non-pvp it lasts for 8 seconds and on pvp you get PKed when you cast it because people walk through the field and you get a white skull. on pvp enforced this spell can be usefull because it hit’s first 50 damage, and then twice 25 damage, so after 10 seconds, you have don’t 100 damage to an opponent. It takes 320 to cast this spell and it costs 700 gp.
Level 20 spells:
Ultimate healing-An absolute must have for all mages, this always heals you completely because a mage has less hp. This will be a life saver spell, you shall need it on big hunts. It takes 160 mana to cast this spell and it costs 1k.
Strong haste-This can be a very usefull spell for a mage when he is in a tight spot and has enough room to run for it. But it can also be used when you are in a hurry. Like when you died and need to loot your own body. It takes 100 mana to cast this spell and it costs 1,3k. You need a premium account to buy this spell.
Level 21 spells:
Desintegrate-A very useless spell, this lets items like chairs and tables etc. disappear into nothing. It takes 200 mana to cast this spell and it costs 900 gp. You need a premium account to buy this spell.
Level 23 spells:
Energy beam-A very good instant attack spell indeed, the only problem is, is that this spell is a one line attack, the places that it hits is like this:
X=no hit O=hit Y=your character
XXXXXXXXXXX
YOOOOOOOO
XXXXXXXXXXX
So make sure that your opponent is in the O’s of this drawing. It takes 100 mana to cast this spell and it costs 1k.
Creature illusion-A useless but fun spell, it allows you to turn into a monster, but nothing else, it doesn’t gives you the ability to use the attacks ore skills that monsters has, it’s only being used to make fun. It takes 100 mana to cast this spell and it costs 1k.
Monsters you can turn into:
Amazons, Assassins, badgers, bandits, Bats, Bears, Beholders, Bugs, Butterflies, Cave rats, Centipedes, Chickens, Cobras, Crabs, Crocodiles, Crypt shamblers, Cyclopes, Dragon lords, Dwarfs, Dwarf geomancers, Dwarf guards, Dwarf soldiers, Dworc fleshunters, Dworc Venomsnipers, Dworc voodoomasters, Elder beholders, Elephants, Elves, Elf scouts, Fire devils, Fire elementals, Flamingoes, Frost trolls, Gargoyles, Gazers, Ghosts, Ghouls, Goblins, Hunters, Hyaena’s, Hydras, Kongras, Larvas, Lions, Lizard sentinels, Lizard templars, Lizard snakecharmers, Merlkins, Minotaurs, Minotaur archers, Minotaur guards, Minotaur mages, Monks, Mummy’s, Orcs, Orc berserkers, Orc leader, Orc shamans, Orc spearman, Orc warriors, Pandas, Parrots, Pigs, Poison spiders, Polar bears, Priestresses, Rabbits, Rats, Skeletons, Skunks, Smugglers, Snakes, Spiders, Stone golems, Swamp trolls, Tarantula’s, Terror birds, Tigers, Trolls, Valkyries, Vampires, War wolfs, Wasps, Wild warriors, Winter wolves, Witches, Wolves.
Great fireball-This spell you must buy, but not for selling, you need these rune’s on your hunts, when you battle against suddenly a big group of monsters, unfortunately it if a fire rune, so monster who are immunity against fire can’t be damaged by it. It costs 230 mana to cast this spell and it costs 1,2k.
Level 25 spells:
Heavy magic missile-This is the real money maker for mage’s, make bp’s of heavy magic missile’s and sell then, by this you can easily become rich, and you train your magic level. It takes 280 mana to cast this spell and it costs 1,5k.
Summon creature A real must have for mage’s, when summoning a monster, it gets the half of the experience maximum of what you and him killed. For big hunts this can be usefull, the bad thing is, Is that they don’t got up or down with you.
See for the monsters you can summon the summoning chart
Level 26 spells:
Cancel invisibility-Not a very usefull spell on non-pvp, this spell doesn’t work on players, and the only monsters who use invisibility are: stalkers, assasins and orc warlords. It takes 200 mana to cast this spell and it costs 1,6k.
Ultimate light: not really necessary, great light gives enough light. And ultimate light costs to much mana. It takes 100 mana to cast this spell and it costs 1,6k.
Level 27 spells:
Soulfire-Sorry people, I don’t know nothing about this one.
Fire bomb-Not usefull on non pvp and pvp, on non pvp it lasts for 30 seconds and on pvp you get PKed by it because people walk through the fields and you get a white skull. this spell creates a 3x3 fire fields. If you aim correct, you can trap monsters who aren’t resisted against fire. Then wait till they burn to death. It takes 600 mana to cast this spell and it costs 1,5k.
Animate death-A very useless rune, use this rune on a dead body and then a skeleton comes out of it, the skeleton has become your minion, but because skeletons are bad monsters, it’s a useless rune. Most people use the rune as a deco object because it looks nice. It takes 600 mana to cast this spell and it costs 1,2k. you need a premium account to buy this spell.
Level 29 spells:
Great energy beam-The better version of the “energy beam” spell. This spell hits much more then the normal energy beam. It takes 200 mana to cast this spell and it costs 1,8k.
Poison wall-Not usefull on non pvp and pvp, on non pvp it lasts for 30 seconds and on pvp you get PKed by it because people walk through the fields and you get a white skull. this spell creates a 5x1 wide poison fields. It takes 640 mana to cast this spell and it costs 1,6k.
Level 31 spells:
Explosion-The rune that is most popular among the high level knights, this is a great spell to train your magic level, the places the rune hits are like this:
X=nothing O=space where rune hits Y=caster
XXXXOXX
YXXOOOX
XXXXOXX
The damage of this spell variates from 0 to high above 100, but off course your magic level and level also take part of the damage. It takes 720 mana to cast this spell and it costs 1,8k.
Level 32 spells:
Magic wall-This is the only spell where the time that the wall lasts is the same on non pvp and on pvp(enforced). This can be handy to trap monsters when you need to flee from it. It takes 750 mana to cast this spell and it costs 2,1k. You need a premium account to buy this spell.
Level 33 spells:
Fire wall-Not usefull on non pvp and pvp, on non pvp it lasts for 30 seconds and on pvp you get PKed by it because people walk through the fields and you get a white skull. this spell creates a 5x1 wide fire fields. It takes 780 mana to cast this spell and it costs 2k.
Level 35 spells:
Invisible-This spell you must buy immediately when you have reached level 35, this spell is extremely handy wile in combat with monsters who don’t see invisible. It takes 440 mana to cast this spell and it costs 2k.
Level 37 spells:
Energy bomb-Not usefull on non pvp and pvp, on non pvp it lasts for 30 seconds and on pvp you get PKed by it because people walk through the fields and you get a white skull. this spell creates a 3x3 wide energy fields. When monsters are caught in the middle of it, and aren’t resisted against energy, they can’t escape. All you have to do is wait until they die. It takes 880 mana to cast this spell and it costs 2,3k.
Level 38 spells:
Energy wave-This is the best instant attack spells a sorcerer knows accept for one. It’s not just that it hits so high, but also that very few monsters are resisted against energy. It takes 250 mana to cast this spell and it costs 2,5k.
Level 41 spells:
Enchant staff-Not such a good spell, with this spell you can turn a normal staff for 1 minute into an enchanted staff(39 atk) the reason why it’s a stupid spell is because it’s double handed. It takes 80 mana to cast this spell and costs 3k. You need a premium account and promotion to buy this spell.
Energy wall-Not usefull on non pvp and pvp, on non pvp it lasts for 30 seconds and on pvp you get PKed by it because people walk through the fields and you get a white skull. this spell creates a 5x1 wide energy fields. It takes 1000 mana to cast this spell and it costs 2,5k.
Level 45 spells:
Sudden death-The best rune sorcerers can make. With this rune you can hit highest, the best is, that it will never hit 0 like explosion runes. And when you are a sorcerer of level 45, it will also have a minimum of 200 damage. It takes 880 mana to cast this spell and it costs 3k.
Level 60 spells:
Ultimate explosion-This is the best instant attack spell sorcerers has. The good thing about it is that no monster accept ghosts and dipthrath are resisted against it.
This is how it hits:
XXXXXXOXXXXXX
XXXXXOOOXXXXX
XOOOOOOOOOXX
OOOOOYOOOOOX
XOOOOOOOOOXX
XXXXXOOOXXXXX
XXXXXXOXXXXXX
It takes 1600 mana to cast this spell and it costs 8k.
Explanation how to use spellbook:
First of all you can buy the spellbook in the magic shop in your city for 150gps. You can also loot it in for example beholder.
This is a picture how the text in a spellbook can look:
Like you can see it says what spells you got and for which level. It can also tell what's the word of the spell is. It says what the name of the spell is and how much mana it takes.
Explanation how to buy spells:
First of all you need to find the NPC that sells sorcerer spells in your city.
Note: You can only buy premium account spells in Edron.
Thais-Muriel, the NPC at the south west gate of Thais.
Kazordoon-<forgot the name> stands at the place where you also buy runes and mana fluids. Near the nobility quarter.
Ab’dendriel-Ab'dendriel got different NPC for different types of spells.
Carlin-Above the magic shop
Edron-You can't buy free account spells here. You can only buy premium account spells here. From the magic academy. The NPCs there are Puffels, Zoltan, Ursula and Grundralph. You can find the magic academy southeast of depot.
Darashia-<forgot name> can you find at the darashia palace, the place where you buy runes.
Ankrahmun-You can get the sorcerer spells in ankrahmun at the serpentine tower, at the mummy npc
Port hope- ? Above depot I think.
Free account magic shops for sorcerers
Premium account magic shops for sorcerers
Coming soon...
Instructions how to buy spells and screenshots:
Step 1: Say hi to the NPC:
Step 2: ask about spells
Step 3: Ask about what level you need for a spell or just tell the level:
Step 4: Ask the NPC about the spell.
Step 5: Tell the NPC if you buy the spell or not.
You don't need to make the process so long. You can just say for example 8 and the NPC tells you what spells you can get at level 8.
Or just write the name of the spell and the NPC give you the price.
a list of the Sorcerers spells and the spell words.
Find Person=Exiva “name”
Light=Utevo lux
Magic Rope=Exani tera
Light Healing=Exura
Antidote=Exana pox
Force Strike=Exori mort
Intense Healing=Exura gran
Levitate=Exani hur “up/down”
Flame Strike=Exori flam
Energy Strike=Exori vis
Great Light=Utevo gran lux
Magic Shield=Utamo vita
Haste=Utani hur
Poison Field=Adevo grav pox
Fire Field=Adevo grav flam
Light Magic Missile=Adori
Fireball=Adori flam
Destroy Field=Adito grav
Fire Wave=Exevo flam hur
Energy Field=Adevo grav vis
Ultimate Healing=Exura vita
Strong Haste=Utani gran hur
Desintegrate=Adito tera
Energy Beam=Exevo vis lux
Creature Illusion=Utevo res ina "creature"
Great Fireball=Adori gran flam
Heavy Magic Missile=Adori gran
Summon Creature=Utevo res "creature”
Cancel Invisibility=Exana ina
Ultimate Light=Utevo vis lux
Soulfire=Adevo res flam
Firebomb=Adevo mas flam
Animate Dead=Adana mort
Great Energy Beam=Exevo gran vis lux
Poison Wall=Adevo mas grav pox
Explosion=Adevo mas hur
Magic Wall=Adevo grav tera
Fire Wall=Adevo mas grav flam
Invisible=Utana vid
Energybomb=Adevo mas vis
Energy Wave=Exevo mort hur
Enchant Staff=Exeta vis
Energy Wall=Adevo mas grav vis
Sudden Death=Adori vita vis
Ultimate Explosion=Exevo gran mas vis
How do I make the spell?
Just write the red colored word above on the text place and click on enter. This is how it can look when you make a spell:
Instant attack spell:
Instant support spell:
Rune spell:
You can also write things after the spell for example exura ""light healing"". Or write it like a hotkey and you just push for example F5 to make the spell. An example how it can look:
About stars:
You can make stars which show that you make a spell. There are 3 types of stars. Different spells got different color of the stars. You can see one example on some of the screenshots above.
Green stars: You do the green stars when you make the spell exevo pan, utani hur, utani gran hur
Red stars: You can do red stars if you make rune type spells.
Blue stars: You can do blue stars at the rest of the spells.
About exhaustion:
When you say two spells to quick after each other the second spell you said will not work, because you are exhausted. You need to wait 2 seconds before you can do another spell. This can lead to death, for example, you want to kill a vampire and you use the energy strike spell on him and then try to run away from him. If he then paralyzes you, then you off course try to heal yourself by the use of light healing(exura), but, you are exhausted.
What can happen then?
Well the vampire might even kill you if you don't heal yourself fast (it happens on lower levels mostly).
Or you just get luck and vamp don't even touch you.
Comments plz